How much gold do players start with?

With a perfect vibe, you would. However, a bard has a great chance of starting with a lot more wealth even with an average roll of dice compared to taking the initial equipment. The initial team based on the class is worth approximately 100 gp; the average gold roll for a bard is 125 gp. With a perfect run, you would start with about 200 GP to equip your character and fill your pockets.

The only gold you start with comes from your fund or from the sale of any of your initial teams (at half price). One option to determine your starting gold is to get a gold fund and use it to buy your initial equipment. The first of the two ways will offer you gold to buy your starting equipment, while the second will assign you equipment based on your character's class, along with the amount of gold dictated by your current background. When you finish buying equipment, the rest of the gold you have taken out becomes your initial gold (and silver and copper, to the extent that you have a smaller change left over).

Here is an option to determine that your starting gold is to roll through the beat of a gold group and also use it to buy your main equipment. In other words, any gold or team gains from using the TIYL charts are added to the standard methods for determining initial gold and equipment. There is nothing intrinsically wrong with random tables, but I note that it only takes at least 10 gold a day to live like an Aristocrat, and you can throw all the gold you want at it. The new character will have enough gold to buy competitive equipment, but will not dominate the other characters because gold can be spent to fit the setup perfectly.

The official rules say that you can choose between a random amount of starting gold or the starting gold and the equipment of your environment and class. For more analysis, check out the ThinkDM Patreon, where you can find a complete chart that allows you to adjust gold based on the% of the initial team's maximum value, set up the starting equipment for each class, and using different gold dice. For whatever reason, the bard class receives on average more gold when rolling than the value of its initial package, usually around 25 pieces of gold. Archaeologists and nobles will start with 25 GP, while the Charmed One will exchange gold for valuable equipment to compensate for the absence of gold.

Looking for gold is an optional rule in the 5th edition D%26D, where you can take a random amount of gold instead of your normal starting team. Basically, to determine your starting gold, you have to launch the gold reserve and then use it to get your main team (the original). Usually, in the fifth edition, getting the initial gold is a bet that is not mathematically intelligent, but there are some exceptions and occasions when it is in your best interest to get your gold.

Estella Tayse
Estella Tayse

General food buff. Freelance creator. Subtly charming food guru. Amateur tv buff. Hipster-friendly pop culture lover.